Systems Designer, Double Fine Productions
Lauren is a technically-trained designer with experience across many sectors of the games industry. She participated in games research projects during her time at UC Santa Cruz, including IGF finalist Prom Week, while earning her degrees in Economics and Computer Science. From there, she went on to design in mobile at Zynga, in AAA on Hangar 13’s Mafia III, and is now working in the indie space at Double Fine on Psychonauts 2. Lauren is also an active part of the local Bay Area game dev community, organizing and attending events that bring developers together for support and critical discourse.